The cell
Backgrounds and character sheets for each hunter.
Chronicle
Something in this borough has been dying on schedule for a long time.
Carroll Gardens and Red Hook, Brooklyn. Rowhouses and a fish market, a parish that still does a Sunday in Italian, a funeral home that has buried four generations of the same families. Underneath it, a business older than the neighborhood, running through a hospital, a precinct, a property firm with a tasteful lobby — patient, well-lawyered, and unbothered by the century turning over above it. Then a body arrives at St. Jude's at 2:14 on a November morning with paperwork that does not survive a careful reading, and the arrangement develops a seam. Something in this borough has been dying on schedule for a long time. The only real question is who finally notices, and what they are prepared to do about it.
Hunter: The Reckoning asks a simple thing: what do ordinary people do when they learn what is actually out there, and understand that nobody is coming to help? No one is chosen here. No one wakes up with powers. What you bring is what you already had — a trade, a contact, a grudge, a key to a building you shouldn't have. Your enemies are older, richer, better connected, and largely uninterested in a fair fight, which means the work is done sideways: through records, favors, patience, and the occasional terrible decision at four in the morning. The Dead Hand is a chronicle about the cost of that asymmetry — how far you are willing to go, and who you have become by the time you get there. No system mastery is required; if you can describe what your character does, you can play. The dice are simple. The choices are not.